DUBLIN--(BUSINESS WIRE)--Oct 27, 2022--
The "Virtual Reality in Healthcare Market By Component, By Technology, By Application, By End-Use and By Region Forecast to 2030" report has been added to ResearchAndMarkets.com's offering.
The global virtual reality (VR) in healthcare market size is expected to reach USD 22507.6 Million in 2030 and register a revenue CAGR of 38.0% over the forecast period, according to the latest report.
Increasing adoption of VR technology in the healthcare sector to provide better patient care and diagnosis is driving market growth. The use of VR for surgical training, anatomy learning, pain management, and rehabilitation is providing several opportunities for market players operating in the industry.
The healthcare industry has been one of the early adopters of virtual reality technology. The technology has been used in the healthcare sector for several years now and has found applications in various areas such as surgical training, anatomy learning, pain management, and rehabilitation. The use of VR technology in the healthcare sector is expected to grow at a rapid pace in the coming years due to the increasing adoption of VR headsets and other VR devices by healthcare professionals.
VR training enlightens aspiring doctors and surgeons with a chance to practice on life-like models of human anatomy and organs, in an immersive 3D environment. Surgeons can use VR training to enhance their skills for performing delicate procedures. A study conducted by Stanford University School of Medicine revealed that surgeons who underwent virtual reality simulation for just two hours had a decrease in the rate of complications by 50% and an overall decrease in the number of errors made by 36%.
VR is increasingly being used for training surgeons as it offers a realistic environment for practicing surgery. It allows surgeons to get a feel for the procedure before actually performing it on patients. This is helping in reducing surgical errors and complications. Moreover, VR can also be used for pain management during and after surgery. This is expected to fuel the growth of the VR in healthcare market during the forecast period.
Today, healthcare providers are offering new and improved treatments to their patients with the help of VR technology. For instance, pain management is one of the most difficult things to deal with in healthcare. In 2017, a team of researchers from Stanford University developed a VR game that helped patients with chronic pain to reduce their pain by 50%. The VR game worked by distracting the patient's attention from the pain.
Some Key Highlights from the Report
Companies Mentioned
For the purpose of this report, the author has segmented virtual reality in healthcare market based on technology, component, application, end-use, and region:
Component Outlook (Revenue, USD Billion; 2019-2030)
Technology Outlook (Revenue, USD Billion; 2019-2030)
Application Outlook (Revenue, USD Billion; 2019-2030)
End-Use (Revenue, USD Billion; 2019-2030)
Regional Outlook (Revenue, USD Billion; 2019-2030)
For more information about this report visit https://www.researchandmarkets.com/r/4hze7w
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KEYWORD:
INDUSTRY KEYWORD: HEALTH AUDIO/VIDEO TECHNOLOGY HEALTH TECHNOLOGY SOFTWARE
SOURCE: Research and Markets
Copyright Business Wire 2022.
PUB: 10/27/2022 06:20 AM/DISC: 10/27/2022 06:21 AM
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