Global Video Game Market Trends, Opportunities and Competitive Analysis Report 2022 Featuring Sony, Tencent, Apple, Microsoft, NetEase, Activision Blizzard, Google, EA, Nintendo, & BANDAI NAMCO - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--Sep 13, 2022--
The "Video Game Market: Trends, Opportunities and Competitive Analysis" report has been added to ResearchAndMarkets.com's offering.
The global video game market is expected to reach an estimated $215.1 billion by 2027 with a CAGR of 7% from 2021 to 2027
The future of the global video game market looks promising with opportunities in the smartphone, tablet, PC, and console market. The major drivers for this market are increasing growth of smartphones and easy availability of games on the internet.
Emerging trends, which have a direct impact on the dynamics of the industry, include development of augmented reality (AR) and virtual reality (VR) products such as head mounted displays (HMD) and head-up displays (HUD) and development of game based learning for academics and skill development.
Some of the video game companies profiled in this report include Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco.
The analyst forecasts that shooter game is expected to remain the largest segment due to increasing interest towards action packed video games across all age groups. The constantly developing graphics quality that delivers real life like mission along with a platform to have an ultimate gaming experience, is driving the market for shooter games.
Smartphone will remain the largest and highest growing segment due to increasing smartphone user in emerging nations. Asia Pacific will remain the largest region and it is also expected to witness the highest growth over the forecast period due to significant improvement of broadband Internet in this region.
Growing internet has enabled a steady rise in the online video game market, as it allows gamers to experience this well liked category of games with a high-speed internet connection.
Features of the Video Game Market
- Market Size Estimates: Video game market size estimation in terms of value ($M)
- Trend And Forecast Analysis: Market trends (2016-2021) and forecast (2022-2027) by various segments and regions.
- Segmentation Analysis: Video game market size by various segments, such as device, genre, age group, platform type, gamer type in terms of value
- Regional Analysis: Video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
- Growth Opportunities: Analysis on growth opportunities in different device, genre, age group, platform type, gamer type, and regions for the video game market.
- Strategic Analysis: This includes M&A, new product development, and competitive landscape for the video game market.
- Analysis of competitive intensity of the industry based on Porter's Five Forces model.
Key Topics Covered:
1. Executive Summary
2. Market Background and Classifications
2.1: Introduction, Background, and Classification
2.2: Supply Chain
2.3: Industry Drivers and Challenges
3. Market Trends and Forecast Analysis from 2016 to 2027
3.1: Macroeconomic Trends and Forecast
3.2: Global Video Game Market Trends and Forecast
3.3: Global Video Game Market by Device Type
3.3.1: Smartphone
3.3.2: Tablet
3.3.3: PC
3.3.4: Console
3.3.5: Others
3.4: Global Video Game Market by Genre
3.4.1: Shooter Games
3.4.2: Action Games
3.4.3: Sports Games
3.4.4: Role-Playing Games
3.4.5: Adventure Games
3.4.6: Racing Games
3.4.7: Strategy Games
3.4.8: Others
3.5: Global Video Game Market by Age Group
3.5.1: Age Group 10-20
3.5.2: Age Group 21-35
3.5.3: Age Group 36-50
3.5.4: Age Group 51-65
3.6: Global Video Game Market by Platform Type
3.6.1: Offline Games
3.6.2: Online Games
3.7: Global Video Game Market by Gamer Type
3.7.1: Extreme Gamers
3.7.2: Casual Gamers
4. Market Trends and Forecast Analysis by Region
4.1: Global Video Game Market by Region
4.2: North American Video Game Market
4.2.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.2.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.2.3: United States Video Game Market
4.2.4: Canadian Video Game Market
4.2.5: Mexican Video Game Market
4.3: European Video Game Market
4.3.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.3.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.3.3: German Video Game Market
4.3.4: United Kingdom Video Game Market
4.3.5: French Video Game Market
4.4: APAC Video Game Market
4.4.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.4.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.4.3: Chinese Video Game Market
4.4.4: Japanese Video Game Market
4.4.5: South Korean Video Game Market
4.5: ROW Video Game Market
4.5.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.5.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.5.3: Brazilian Video Game Market
4.5.4: Turkish Video Game Market
5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Geographical Reach
5.3: Porter's Five Forces Analysis
6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Video Game Market by Device
6.1.2: Growth Opportunities for the Global Video Game Market by Genre
6.1.3: Growth Opportunities for the Global Video Game Market by Platform Type
6.1.4: Growth Opportunities for the Global Video Game Market by Gamer Type
6.1.5: Growth Opportunities for the Global Video Game Market by Region
6.2: Emerging Trends of the Global Video Game Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Mergers, Acquisitions, and Joint Ventures in the Global Video Game Market
7. Company Profiles of Leading Players
- Sony
- Tencent Holdings Limited
- Apple Inc.
- Microsoft
- NetEase
- Activision Blizzard
- Electronic Arts
- Nintendo Company Limited
- BANDAI NAMCO Holdings Inc.
For more information about this report visit https://www.researchandmarkets.com/r/p7dvdp
View source version on businesswire.com:https://www.businesswire.com/news/home/20220913006129/en/
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KEYWORD:
INDUSTRY KEYWORD: TECHNOLOGY ELECTRONIC GAMES ENTERTAINMENT CONSUMER ELECTRONICS
SOURCE: Research and Markets
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