Global Gaming Accessories Market Report to 2030: Featuring Logitech International, DuckyChannel International, Corsair and Razer Among Others - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--Nov 15, 2022--
The "Gaming Accessories Market By Component, By Device Type, By Connectivity type, By End Use: Global Opportunity Analysis and Industry Forecast, 2021-2030" report has been added to ResearchAndMarkets.com's offering.
The gaming accessories market is projected to reach $14,396.40 million by 2030 growing from $6,133.5 million in 2021 at a CAGR of 9.9% in the forecast period.
Gaming accessories are various hardware devices like headset and joysticks that are either required to use a video game console or improve the gaming experience. Video game accessories include controllers, headsets, joysticks, and web cameras. The most frequent video game system attachment is the controllers used to play the games.
This device now has direction controls as well as various other types of inputs. The growing trend and popularity of video games among teenagers, as well as the introduction of new technology in the gaming sector, are important factors driving gaming accessories market growth.
The interactive gaming industry's development of new advanced platforms to reach out to gamers all over the world, the growing number of Smartphone users all over the world, the growing popularity of virtual reality leading to a high demand for virtual reality headsets, and a surge in the adoption of handheld gaming consoles and advanced graphics-based video games are all expected to see rapid growth in gaming accessories market share during the forecast period. Gaming accessories give players with a high level of comfort, allowing them to play games more efficiently, resulting in market growth.
The emergence of new gaming content with high graphic requirements is driving the gaming accessories market growth. Gaming on consoles is migrating to on-demand visual content, which has already begun. Furthermore, a big driver of the gaming accessories market opportunity is the dropping prices of these items.
During the forecast period, the global gaming accessories market size is expected to rise at a considerable CAGR. Increased usage of smartphones and tablets, as well as fast expanding technology such as virtual reality and artificial intelligence, are fuelling market expansion, globally.
Furthermore, the rise in popularity of e-sports boosts demand for gaming accessories such as improved gaming keyboards and gamepads, as well as other gaming equipment. Furthermore, as a result of the COVID-19 pandemic, people were forced to stay at home, overall gaming and internet game consumption has increased in comparison to previous eras. The gaming accessories industry is also booming as people turn to gaming to pass the time.
Key Findings of the Study
- By component, headsets sub-segment is predicted to have the maximum market share in the forecast period.
- By device type, PC sub-segment is predicted to have the highest share in the forecast period.
- By connectivity type, the wired sub-segment is expected to observe highest market share in the forecast time frame.
- By end use, the online sub-segment is expected to observe highest market share in the forecast time frame.
- On the basis of region, Asia-Pacific region is projected to remain the fastest-growing segment during the forecast period.
Key Market Segments
By Component
- Mice
- Controller
- Others
- Headsets
- Keyboard
By Device Type
- PC
- Gaming Console
By Connectivity type
- Wired
- Wireless
By End Use
- Online
- Offline
By Region
- North America
- U.S.
- Canada
- Mexico
- Europe
- U.K.
- Germany
- France
- Sweden
- Russia
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Australia
- Rest of Asia-Pacific
- LAMEA
- Brazil
- Saudi Arabia
- UAE
- South Africa
- Rest of LAMEA
Key Market Players
- Logitech International SA
- DuckyChannel International Co., Ltd.
- Corsair
- steelseries
- Razer
- hyperx
- ZOWIE (BenQ)
- mad catz
- Cooler Master Technology Inc.
- Plantronics Inc.
For more information about this report visit https://www.researchandmarkets.com/r/bj89ne
View source version on businesswire.com:https://www.businesswire.com/news/home/20221115006272/en/
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SOURCE: Research and Markets
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